It can be interesting to have a listing of all the UPBGE/Range projects that are running . Make a small description , post/update the status , 1 picture allowed.
This is a listing thread . No conversation
If you want to make conversation with creator, you can post on his personal thread . Thank you
So what’s happening ? I’m the only one posting ? Upbge is officially dead ?
Im working on a game similar to Oni (from bungie) . For the moment, im able to contain the number of logic bricks in a very few and also my python works with very few “if” and no loops
what have done so far :
adaptative combat system and animations (thats much more work than coding actually …)
shoot with cursor
i will publish a little video in a couple of weeks (coz im really busy right now with my job and have to put the whole stuff together…
Current : A project i’m working on since a little time, i made a big pause on it, but i starting to resume it . I put a lot of work recently in it to clean the logics…
Past Problem : I was struggling with those double tic that made all the architecture based on .status i created a bit unstable . So it made the whole a bit loose and i felt like stuck and unhappy . A bit like working on moving sands… So i reviewed everything and now the logic tics are under total control
and so I’m be able to dig the project out of the ground again
All UPBGE 0.3:
Ah, my other project was just too frustrating and so here comes the ultimate 3d World:
UPBGE_0.3_Ball_joy_vWorld.blend (2.2 MB)
Now it is possible to set the overall Gravity and the Player Gravity, rotate the view with and without setting the Player Gravity in all directions.
The scene Gravity dependent on GravityBox_World:
Rotate View according to ground without changing Player’s Gravity:
The same with changing Player’s Gravity (GravityBox_Player):
An advanced 3rd person Ball Controller, Game System. Usable as Template.
(Derived from this finished Game:)
here is the Alouette II Christmas Special.
Took the model by Helijah, made it flyable and animated most instruments.
The Heli will consume Fuel. Refuel on the Helipads.
The Alouette II is a wonderful Helicopter without electronic stabilization helpers but direct control and used for flight educatiion.
The Slalom Course
(with volumetric clouds turned off (key C) for better performance)
The next goal/waypoint is also indicated by the heli instruments. You can try to beat your own time. …
Helicopter Physics Demo with working Cockpit instruments and some gamplay.
Status: finished but might get update for optical motion tracking for head movement. (Freetrack)
( Derived from this Helicopter demo with rope and car traffic system:)
This project file might get updates (UPBGE 0.3):
Don’t get crazy by the traffic
FirstPerson (swing and grab)
Key 1: Focus on Gyro
Key 2: Focus on Gyro2
Key 3: Focus on Helicopter
Key 4: FirstPerson-View
Key F: Fly-by Camera
CTRL+Mouse or Arrow Keys: rotate Camera
MiddleMouseButton: From Top-View
Or when in FirstPerso…
Fixed Wing Aircraft demo
Flyable microlight aircraft.
Quite realistic but very simple flight model.
Joystick support and configuration menu
Flight recorder (key O) and playback (key P)
Walk with your 1st person to the left door, press E (or joystick button 5) to open the doorr, enter, close the door, start Engine.
Enter the Aircraft through the left door(E), close the door, start the Engine (E),
-Fly the slalom - try to beat your own time, (the next way point is also i…
Status: rolls, flies.