Little Dragon

Hi

So, my newest Projekt. This is my small Dragon. I used Toon-Shaders, i think u see it :wink:
btw. i am a bit tired, my english is bad and so i dont want to write a long Text. I only modeled the parts which you can see on the Render, say it isn’t a whole creature with arms and legs and so on. Just the Head, a Part of the back and a part of the Arms and the Legs :slight_smile:
I’m not really good at modeling bodies of humans or creatures, but i wanna get better in modelling heads and later i’ll try to model some bodys :cool:

So, Replys plz. And if you guys have any ideas for the scene, post it, i dont know where this dragon shall stand.

Sorry for my bad english, i wrote as good as i can :smiley:

http://www.sro.at/bildupload/images/Dinovieh3.jpg

Nice modelling! I like the toonshader. The shadow at the eye is a bit weird, or is it the eyelid. Maybe you can put it somewhere in the mountains, or in a cave or something!

Hey the Idea with the Mountains is great. Thats it ^^
Yeah, the Shadow of the Eyeball. I dont know why the shadow is so… strange ^^ Its a sphere, so the shadow have to be rounded, but it isn’t so :frowning: Any Ideas how i could fix that shadow ?

Thx ^^

i don’t know… who look like this pokemon thingy ( lapras? ) so some shore and beach jumps into my mind as bg.

Yeah, it looks like that Pokemon, you’re right, but i swear that Pokemon isn’t the reference. I modelled it without a reference. The Head of the pokemon you mean is more roundet and it has strange ears :smiley:
The Things on its back looks like the same things, but they are diffrent. You would see it, if i would show the backside of my Dino/Dragon. Lapras lives in the Water, so it have to swim, but my dragon/dinosour shall walk like a small t-rex or a raptor.
I hate Pokemons ^^

Beach isn’t such a great Idea. My Dragon is a lava-creature. You can see it on the bright Lava thingy on it’s back :smiley:

I think it would looks better in a mountain-landscape.

btw. Thanks for all replys :wink:

I like it, it’s great. I wish I could make heads like that.

One thing though, am I looking through the nose straight into the head? :confused:

~Clone

If it’s a cartoony style then its okay for a dragon, but if you want some Dragon/T-rex thing then shouldn’t the teeth be something a carnivorous creature would want to have, they look like of like they’re for plants.

Also the nostrils seem kind of big, unless he needs wide airways.

One thing though, am I looking through the nose straight into the head?

No. The holes are extruded into the head. it just looks like you could see into the head :wink:

http://www.sro.at/bildupload/images/DinoviehwothoutToonnowRampShadertest.jpg

Now Without ToonShaders.

Looks really great, but what’s with that one tooth that is pointy, while all the others are flat?

I think that that funny tooth sort of ruins it, i think it would be good if it was a bit bigger, and the rest of the teeth were more “toony” instead of realistic, as it would suit the rest of the dragon, with its cute big eyes etc…

http://www.sro.at/bildupload/images/DinoviehwothoutToonnowRampShadertest3.jpg

Much better than before. However I think you should refine the textured cracks on the eggs.

Pretty nice, but I see a noticable gradient in the shadow of one of the eggs, I assume you’re trying to get a soft shadow, probably use a buffer shadow with many samples or an area light with large square size (which is dependent on scene scale)

I’m using a bufferd shadow, but only with 3 samples. 6-8 would be better,right ? ^^

of course. samples means how many different shadow maps are rendered and then merged. in this case 3 are rendered all with a slight offset around your light source. as you can imagine you get 3-stepped shadows like this. the higher the samples the less noticable the effect.

Update.

http://www.sro.at/bildupload/images/DinoviehwothoutToonnowRampShadertest6.jpg