Can you guys tell me why those little “L’s” (in the motion actuator) are sometimes invisible? (Blender 2.23)
For example, when I open Adam Wiseman’s Vertical Aiming AI sample, the little “L’s” are not there. But when I make my own work, it appears.
I am asking this since I am trying to track down an error in a sample game I’m making. You see I’m trying to create a tank that tracks a target no matter where you drive it. I can’t get it to work properly. it works when you drive forward and backward but the turret spins like a top if you alter the chassis’ orientation by turning right or left. But when I use Adam’s sample as a basis, it works. The only thing different is the absence of those little “L’s”.