http://pasteall.org/blend/index.php?id=45910
Hey All!
Here is a little piggy I’v been working on. I’m pretty new to Blender, but I’m pleased with the way this guy has turned out. I started with a clay model, took pictures, and created my mesh from those. It work really well!
There are a couple things that bug me about him though, and was wondering if you guys might bless me with your infinite blender knowledge to bring this model from “okay” to “perfect”
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the forearm rotation. When I move the hands, the forearms tend to get twisted, and pinch up at the elbows and wrists. I can fix this most times by selecting the forearm bone and rotating it, but I feel like I shouldn’t have to do that. I tried setting a constraint that tied it as a child to the hand control, but that didn’t work right either. Any advice on this? I’m guessing I have to change my mesh up a bit.
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dislocation. I would like to make it so that the hands and feet didn’t become dislocated as they moved around. I thought about creating duplicates of the shin and forearm bones and flipping them head-to-tail, then parenting that bone to the foot and hand controls, but then how would I join the duplicate forearm and shin bones so they moved as one? and for that matter, how do I join the bone at the base of the spine with its doppelgänger so that they move as one? any ideas?
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Custom shape bones. As you can see from this blend, I have started making custom shape bones (is that what they’re called?) for the bones in my armature. I have one in there, the head bone. Is there a right way to do this? and what about those cool shapes I’ve seen where you slide a thing back and forth and it makes the fingers bend, how do you make one of those?
That’s all the questions I can think of right now. anyone who has any ideas about how to make this model work better, I would love to hear from you, even if it is about something I haven’t listed above. Thanks so much!