Little test of a large amount of trees to sort of benchmark how it handles the rendering.

Hello All,

This is Blender 3.4, using some low poly* tree’s to try and get a realistic look on fly by trees huge volume, keeping everything 3d even at long distances. Will be testing Cards on distances to try to completely fill the scene.

In some frames depending on the camera frustum culling and angle of attack there are over 3 million instances on one system out of 2.
The other system isn’t so high.

I really appreciate scatter 5 for doing so much heavy lifting.

Hope you find this interesting. Blender can easily handle Millions of 3D trees.

1 Like