Little town with Geometry Nodes

While waiting for a tutorial from @FelipeDelRio, I’m trying to reverse engineer the process he used :slight_smile:
I don’t know if I got it right but I got at least some results, convoluted as the approach may be.

If anyone has an improvement, please let me know!

Geo Nodes Array

The blend file: Geo-nodes array v7.blend (3.5 MB)

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I found a much simpler setup using Line primitives, which also removes the upper limits.

Has anyone found out how to ‘chain’ the XY axis geometry output to the Z-axis?

Blend file: Geo-nodes Line v2.blend (1.3 MB)

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Update: I found Felipe del Rio’s solution on developer.blender.org

Felipe uses the Grid primitive, which gives you a 2d array option. No ‘chaining’ required.

I’ll wait for further developments to see if instancing geometry becomes an option.

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Nice :heart_eyes: :+1:

Wow that’s awesome!!! Any buy/download link?

Hi everyone, thank you for the comments!

I edited the post with links for download! :slight_smile:

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Wow, thank you, that’s very generous!