These are samples of the branded graphics I created for a recent live event at Vectorform. Background loops, logo transition animations, and other 3D elements were all rendered in Blender Eevee, then built out by a coworker into a full event graphics package in OBS. The colour variations (magenta, blue, and green) weren’t used as part of the event, but as coordinating desktop images and virtual backgrounds for attending employees.
The fabric panels are a basic approximation using noise patterns in Geometry Nodes (opting for stylised as opposed to realistic cloth simulation motion), and the logo treatment with the distorted/fractured panels used a couple steps of modifier stacks baked down into static geometry (because I was using flat geometry panels as opposed to watertight meshes, only the “fast” boolean available in the modifier stack, not Geometry Nodes, offered usable results). The semi-translucent fabric effect was created using screen space refraction combined with low index of refraction and high diffusion values, mixed with a diffuse shader using modified incidence angle to simulate the occlusion of woven fibres (I know there are specific mathematical formulas for this…I just eyeballed something that looked close to what I wanted).
Everything was rendered using Eevee, set to 1 sample in the viewport (enforces fast/basic DOF), and 128 samples when rendering (with camera-jitter DOF for better accuracy). Because everything was procedural, including the illuminated spheres in the background, creating unique variations was really easy.