OK, I’ve got two examples here of this work in progress. This is a livingroom, with a brick fireplace. I have a lot more objects, improvements to existing objects, and new details planned, but before I tackle that I want to deal with these bricks. From the view-angle of the first render, things don’t look so bad. But from the view-angle of the second render, it’s clear that the bricks are utterly flat, and it looks awful - like something out of Doom (remember that game?).
Now I’ve considered re-modeling the fireplace brick by individual brick. But whether I do it brick by brick or as a whole, I’d like to look into the possibilities with bump and/or displacement maps. Here’s the problem with that though - the Blender Wiki doesn’t (to my eye, and I’d be pleased if I’m missing it and someone points it out to me) offer tutorials for learning these skills. I don’t know the first thing about Bump Maps, Displacement Maps, and I know less than nothing about Baking, I have no idea what Baking is. The Blender Wiki says for example that bump maps are “simple” and then proceeds to completely lose me in jargon that isn’t explained.
Anyway, please do take a look, and your help is appreciated. Thanks in advance hugs.
Render 2 (was done slightly before the one above, hence the difference picture on the wall, but that’s not important):