Living room WIP

Solved :slight_smile: It was the limit of the camera, it was so obvious I don’t even thougth about that :slight_smile:

I started to modell a modern living room, but at the very first render I got a problem,
I got a strange circle instead of the back wall, also the shelf has a full back not a half with a shape of circle.

There is no wall on the right side, there will be big windows, and the light comes from a plane with emission material from the right side.

Has anyone get a tip what happened to the back wall? (when I look at it in solid mode I can see the whole back wall)


Made some more modelling, I hope I’ll have time this week to modell the “little” things like TV, books, finish the sofa and everything what needs to be modelled.


Oh and I forget the reference image from the first post, so here it is:


I start to like the scene :slight_smile: Unfortunately I have to put aside this “job” for a while, because of the college.
I’ll change the scale of the stairs, make some city background behind the windows (or something like that),
finish the texturing and so on.

Hope you like it too, all critiques are welcome!


Just got some time to workon this, now comes a 1 week “must have” break.
Things to do:

  • ligths from the 2. floor
  • new material to stairs
  • texture to books
    and so on


Not looking bad so far…If you want it to be accurate, you should change the scale of the stairs, make them thicker and wider. Also, increase the overall brightness of the scene. Maybe change the Cameras focal length and the length of the room a little. Also add some gloss to the floor. Looking good so far thought :slight_smile:

Thanks :slight_smile: I know there are lot of work with the scene, I’ll do it :slight_smile:

Made some changes, colored the books, I’ll give them titles and so on
Changed the scale of the stairs, also increased the power of lights.
Still lot of things to do, I want to finish it before 28th December


And finished, I know this could better but I still need to learn a lot of things in Blender, so for now it’s finished.
Any critiques are welcome :slight_smile: