For some time Ive been working in this characters. I gonna use them for some animations tests ahead
The first one is a cartoonish version of myself =]
The second one is a friend of mine
This model has all the facial expressions done with armatures…no RVKs. Im pretty happy with the results, so I gonna scratch out all the RVKs from the first model and redo some things
awesome! I’ve never gotten satisfied with a 100% armature driven facial animaiton system (I’m usually 80-90 % reliant on RVKs for poses)
the expressions you have look great! perhaps they could benefit from a little RVK animation, just to “push” some of them further into the xtreme- but they are so expressive already. thanks for the screenshot of the setup…
Lol, that first one looks a bit like Theeth IMO. I love those characters and I’m with you on the armature facial animation. I don’t really like RVKs but I haven’t used them much so I guess if I did, I might get to like them more. I’d really like to see a close up of just your face rig to see which bones went where and also how you weighted them. I’ve got eyelashes done fine with armatures but it’s figuring out the mouth.
Slikdigit, my problem with RVKs is that have to create each key twice…for left and right sides. This is really boring…smile.Left,smile.Right, sad.Left,sad.Right and go on… The freedom that armatures give is incredible. I planned to use RVKs only for things like wrinkles for the eyebrows or for the cheek.
I was thinking in use RVKs for a extreme expression, but didnt tested yet.
Spin, I gonna animate them…Im just finishing their rigs
oxrules, The limbs are IK. And here goes some screens
Tell me if u wanna more =]
I tested it today and its great
It seem u have use it for a while…so…theres any bug or something that I need to know?
And this is my workflow…is that right?
Duplicate vertex/mirror/rem doubles/select all/Object Mode/Set Mirror
then (lets say it has no RVK) add first RVK/add the second RVK/edit vertex in the second RVK/Turn on Cood button in script/UpdMirror/
this point, both sides are the same…so I add a third RVK with both sides deformed, and delete the second one that I have created