Using Standard Color map on Col - Normal Map on Nor - SSS enabled. Composite on render for minor gamma correction.
The Texture is far from done, and the light is not quite what I want but this is where its at for the moment. Using Blender 2.48 RC1. Seeing the Normal maps effect models in the 3D view port is quite nice, though they seem to effect it more in the window then in the final render, maybe in time I will figure out why.
Was originally trying to use nodes to apply the normal map to the models base material but it didn’t seem to have any real impact. Plan on adding some fine details to the base texture, like freckles and divots, veriations in the color, and better definning the pink area(gills I think ).
Comments and critiques are welcome.