Maybe the shader of the lizzard could be tweaked a little to be a little more realistic… There’s something a bit off.
And I think one or two rocks completely different from the other would had realism in your image.
Impressive work ! It would pass as a photograph if it weren’t for the small rocks. The ground is made of two very different elements : fine sand and blocky rocks. There is no in-between, and I think this “division” is a giveaway. I should not linger on the ground, this is not important. The lizard is impressive. Is it rigged ?
How did you do the scales? I’ve tried something similar with texture paint and tried a lot of things but couldn’t get anything like this - it looks so realistic. Sand particles on the claw are a really nice touch.
Amazing Render. I am particularly fond of the scales on the lizard. The bump mapping is also very good. If I had to say anything for improvement, maybe you could add a bit more saturation to the sound - it looks slightly discoloured. But apart from that it looks fantastic!
Fantastic, I think its the best render of a lizard Ive seen. Really nice job. Aside from the very nice lighting and texturing/shading, you have a great fluid pose with that curved tail which makes a great composition.
Well done! 5*