Lo poly bee, feedback on topology?

Hi I based this mesh on a clip art picture, and am trying to learn how to do good clean topology. Ultimate goal is to make models for indie games, rather than models for Blender animations or anything like that (so lo poly count and good flow for potential animation).

The first pics are the finished mesh, and the second pics are my attempt to reduce the poly count in a way that didn’t destroy the shapes or prevent me from subdividing later.

Any feedback is much appreciated thank you!

Hi,
Maybe if you take this straight edges and press “ALT+S”(Shrink/Fatten)
you can let the shape more rounded.
I marked in red the lines: