Hi guys, loving you is like loving the dead, let me proclaim my question, then.
Init code in a scene I have attached to an empty, see:
def loadscene(): logic.addScene("skybox", 0) logic.addScene("overlay", 1) overlay_text()
A background, and a hud, no mud.
I’d like to access objects in the “overlay” scene, but at that point it is not yet loaded because the Game logic has not yet loaded the scene I instructed it to load at that point. That thing of ticks and stuff. Point taken, not mistaken.
Is there any other code way of doing it without ticking true level pulse mode in the sensor? Something simple to make the “overlay_text()” function happen in the second tick? It’s just a counter updated when the player makes some stuff, and there’s no need to constantly instruct the system to update the thing. I can make it update on-demand, but not make it present itself correctly in the beginning, my head is ticking.
Mucho helado de limón pra vosotros, amigos.