If I were to make a game where there was a large amount of content that needed to be drawn in order to progress to a new level, etc, how would I use a loading screen in BGE?
Of course, creating a scene actuator and making a “Set Scene” command is all well and good for short loading times, but after a while players might think that the game might have just frozen up loading the next area.
Also, it looks SO much more professional to have one of these in your game. Not to mention menu screens…
Does anyone know how this can be done?