The build I’m using atm is this: http://www.blender.org/forum/viewtopic.php?t=7338&sid=732a86423e9affd2a9c2cddd83d212e7
khunm: Yes, the particles are a bit thick, I’m still figuring it all out.
And as for the eyes, I’ve seen only one official pick of Lobo whit irises, so who am I to argue whit Simon Bisley? (Or anyone else who has drawn the character) Actually I should add some glow on the eyes if anything else.
And a quick tutorial:
Add a particle emitter and activate STATIC and VEC buttons. Add a curve a BEZIER CURVE and active CURVEPATH (You need this, the curve won’t work as a guide whit out it). Then activate the GUIDE button and give the guide some a bit of STRENGHT and SPEED from the fields and deflections panel.