Hello. I have the following problem when trying to animate a human armature:
- at frame 1 I have the body standing up and I keyframe the torso location
- at frame 10 I move the body down and keyframe the new torso location
When I go to IPO editor I see the changes made in Loc Y. In frame 1 I should have a higher value of Y than the value of Y in frame 10 since the body is moving from an Up position to a lower one. But the curve is reversed: in frame 1 is at a lower point and goes up to frame 10.
Why is this happening and how can I fix it?
If I animate a simple object - a ball/box going up-down, the ipo curve is as it should be: Up when the ball is up and Down when the ball is down.