So I’m trying to set up a location constraint for my character. All (Logic Bricks)!
But it looks like it ain’t possible to make the constraint work with the motion actuator set to character motion.
Can somebody confirm or break this statement by testing it?
With the motion actuator set to simple motion it worked fine(the constraint) but then my character walked trough walls.
So i fixed the running trough walls by setting it to character motion but that breaks my constraint actuator
Character physics are totally seperate from the other constraints iirc. If you’re desperate for constraints, I’d say “set your character’s physics type to Dynamic and set a solid linear velocity”.
So 2 sensors the keyboard/ray_Sensor go into 1 AND_Controller that goes into the motion_Actuator right ?
I can’t get it to work (maybe i’m stupid):spin:
The invert button is set the range is 1.0 my character is a cube 2 by 2 it moves to a grid of cubes 2 blenderunits per move it just goes trough the wall like nothing is there and starts glitching