Location Constraint

So I’m trying to set up a basic Vertical Shooter as a learning experience but whenever I use constraints or IPOs to keep the objects from moving on the Z axis they still fall, just slower. Is there any way to get them to not move at all?


constraint.blend (164 KB)

uh it doesn’t work with python either. It does the same thing. maybe parent it to a static empty and put the controls on that or set the world gravity to 0

So are you saying that you don’t want them to be influenced by gravity?