I’ve only recently started using blender and have come across an issue I can’t seem to find a solution to anywhere.
I’m trying to make an animation that I have done many times before. Start an object in one location and rotation and move it to another over a few frames. Most objects work but some of my appended objects don’t. When I move them around in the 3D view window it works fine and the values change in the transform window. But if I change the values in the transform window the object doesn’t move even though the numbers do. If I move the object again in 3D view the numbers jump back to their true values. This is causing problems with animation coz I can’t move it with the transform window and if I move them in the 3D view window the keyframes that are created are joined with a yellow bar suggesting the objects haven’t moved.
I have tries everything I can think of apart from creating the objects from scratch in the new blender file. But this would take a while.
Are there any constraints involved with the appended objects you seem to be having issues with? Are they a multi user object or parented to anything by any chance? Could you provide a blend file or a screenshot with the object/s in question?
Thanks for sharing.
That is weird. It still doesn’t work for me. Maybe there is something wrong in my preferences, although it works fine with everything else. Every now and then an object doesn’t seem to work for me.
I did eventually recreate the objects from scratch in the file I wanted to animate them in in order to bypass the issue.
I shall keep digging