Most of these projects need to have their design fleshed out in order to pinpoint their scope and planning. This will happen during the first quarter, or ultimately before the project officially kicks off.
So, for the moment, there is no precision what will be done for Painting workflow.
But that is a target for the year. And designs and proposals should be formulated at the end of first trimester.
You will have to ask, again, at the end of March.
I just can’t help saying how this feature would have made things so much easier while handpainting textures in Blender. Hoping and praying it gets added this year for texture painting mode (not sculpt paint mode).
Thanks. I checked the Module: Sculpt, Paint & Texture section:
Seems Julien Kaspar is the coordinator for the image painting module.
@Julien_Kaspar Hi, any chance this small feature for image painting in Blender can be please looked into. People have been asking about it for about 5 years. I emailed Ton, he assumed this was a feature already in Blender paint. I had to point out to him with several links that it wasn’t so he advised I poke the developers about it.
Oh wow that’s a lot of links
This is already a feature in sculpt mode for a long time by using “Scene” space as the Radius Unit.
Texture painting is being reimplemented using the feature set of Sculpt Mode as a baseline. So once that is done, this feature will just automatically be supported
This year developers will be back on that task.
It will have parity. There’s not really a point in developing the current texture paint mode past a certain point if it will be completely replaced by a better system.