Someone turned over their rigged character to me for inspection. Going into Pose mode I cannot get any of the bones to rotate/translate etc.
As a test, I deselected the armature. I turned on Rigify and added a separate armature on another level. In pose mode it wouldn’t work either.
So I saved the file away and loaded a default file, added Rigify and created an armature, it worked fine.
It would seem that there is a blender world-level switch to lock the armature(s). How do I turn it on / off?
Thank you.