Locking object rotation globally

Hi. Does anyone know how I can lock an objects rotation? This is one example, but not the only one.

eg. Light(spot with shadow) is parented to empty, which is parented to character.

The shadow then follows the rotation of the character, where it should only come from one direction.

I can get around this by making the light rotate in the negative direction of the object, but that’s a mission to set up for every object.

Anyone know how to lock the rotation?

Thanks in advance! :smiley:

Make a vertex parent your spot. http://www.blendenzo.com/tutVertexParenting.html

Cool! That looks like what I’m looking for! Thanks…will check it out tonight at home!