# Locking the position of different meshes within one object

**URL:** <https://blenderartists.org/t/locking-the-position-of-different-meshes-within-one-object/562674>\
**Category:** Modeling\
**Created:** [January 17, 2013, 7:55am UTC](https://blenderartists.org/t/locking-the-position-of-different-meshes-within-one-object/562674 "2013-01-17T07:55:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Xarbrough](https://blenderartists.org/letter_avatar_proxy/v4/letter/x/ecae2f/32.png) [@Xarbrough](https://blenderartists.org/u/Xarbrough)\
**Post date:** [January 17, 2013, 7:55am UTC](https://blenderartists.org/t/locking-the-position-of-different-meshes-within-one-object/562674/1 "2013-01-17T07:55:02Z")

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I love the feature to lock individual transform controls on the object level, but I’m missing those with individual meshes within one object. Is there such an option? To lock a group of vertices on a given position?

I’m [not] looking for a workaround though. Of course I can split meshed and everything but then it’s not practical anymore. I’m using meshes within an object to define say cut-outs, holes and things for later. Would be nice to make sure, they stay where they are but still be usable in edit mode, when I want to connect vertices and build or delete faces.

[EDIT: I’m convinced to better listen to workarounds as well.]

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**Author:** ![JA12](https://blenderartists.org/user_avatar/blenderartists.org/ja12/32/21317_2.png) [@JA12](https://blenderartists.org/u/JA12)\
**Post date:** [January 17, 2013, 8:55am UTC](https://blenderartists.org/t/locking-the-position-of-different-meshes-within-one-object/562674/2 "2013-01-17T08:55:50Z")

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No such option. There’s an easy way to do it but you weren’t looking for a workaround.

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**Author:** ![Xarbrough](https://blenderartists.org/letter_avatar_proxy/v4/letter/x/ecae2f/32.png) [@Xarbrough](https://blenderartists.org/u/Xarbrough)\
**Post date:** [January 17, 2013, 9:04am UTC](https://blenderartists.org/t/locking-the-position-of-different-meshes-within-one-object/562674/3 "2013-01-17T09:04:44Z")

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Ok, thanks. Well, if the workaround doesn’t involve keeping the meshes as individual objects, I’d be happy to hear it. I really shouldn’t reject solutions beforehand.
