In testing an animation, I had selected objects, and added LocRot keys on different frames, which at the time worked fine. Unfortunately, I’m now running into problems in that I cannot delete these keys… They don’t show up in the Action Editor.
When working now, each frame I edited has a different but invisible key, making it nearly impossible to create a smooth animation.
Is there any way I can completely reset all animation?
I need to start over, but it appears that even Appending the mesh into a new file carries the animation with it…
Please help!
I can post the .blend if necessary, though I’d need to find a host…