LOD in Blender (not UPBGE)

Is it possible to use LOD objects in Blender? It’d be helpful for rendering scenes with trees and stuff to be high poly close to the camera and low poly far away.

The reason I’d rather use Blender than UPBGE is because of all the other extra tools.

For a while, something called Adaptive Subdivision has lived in the experimental feature set for Cycles. It has its limitations, but that sounds like the closest thing to LOD I know of that’s built in.

Check out the manual page for Adaptive Subdivision here:

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