Hi there. I am making a game and have aimed to give it about 70,000 triangles. But still I am worried that rasterizing will slow it down. So I want to use a Level of Detail system. I am not the best at programming in Python. I’ve heard that Daniel Stokes from Blender’s google summer of code 2013 is developing such a system. Is there a plugin that already exists that will help?
Have any ideas?