LOD needed

Hi there. I am making a game and have aimed to give it about 70,000 triangles. But still I am worried that rasterizing will slow it down. So I want to use a Level of Detail system. I am not the best at programming in Python. I’ve heard that Daniel Stokes from Blender’s google summer of code 2013 is developing such a system. Is there a plugin that already exists that will help?

Have any ideas?

Here is his discussion thread.
and here is a Win7x64 build of his branch.


And there is this one: http://www.blenderartists.org/forum/showthread.php?279952-Multithreaded-Level-of-Detail-amp-Procedural-Loading-High-Performance

Thanks so much!