LOD settings via Python?

Is there a way to manipulate Level of Detail settings of objects via Python during gameplay?
I mean if for example in menus there was a slider to controls the distance, etc?

If you mean the Level of Detail of Game Objects I really don’t think so…

It’s not too difficult to implement since you’re just exposing existing attributes; it’s mostly a matter of writing all the boilerplate code. It would make a good start project for getting into the BGE source code…

Did you check the LOD drop down menu in the Object tab of the Properties editor?

Also, exposing


would be good

(as it’s calculated every frame in LOD)