OK, I am quite new to 3D modelling in general. I have a handle on mesh / subsurf stuff, but NURBS always, always gives me trouble. Here’s my question:
I have drawn a NURBS surface curve into a particular shape. This shape looks all smooth, with nice smooth curves.
If I duplicate it a couple of times, resize the dupes, and then skin these surfaces, the resulting “skin” no longer reflects these smooth curves, but a jagged, low-res-seeming reflection of the original curves.
What gives? How do I skin several NURBS surface curves and actually keep the smooth profile of these curves in 3D, which is the purpose of this to begin with, no?