lofting..

I’m trying to make a tunnel with a basic polygonal shape and a path. In other programs the method is called “lofting”, but I can’t seem to find a tutorial on it for blender.

-uli

Hi uli!

Say you want to make a bended tube. Here’s how you do it:

  1. Create a bezier curve - this will be your path.

  2. Next you create af bezier circle - this will be the shape of the tube

  3. You select the bezier curve and find the button “BevOb” in the Edit buttons. Here you type the name of the circle, eg. “BevOb: CurveCircle”.

I hope it helped!

Kasper

think this is what you want?
http://vrotvrot.com/xoom/tutorials/mineRide/mineride.html

check out the list of tut’s in blender general forum, sticky post at top.

thx guys, this is exactly what I needed :smiley:

-uli