Okey. So heres the deal. I got a camera and a character with bound box and armature.
Can i parrent my camera to a specific bone in my armature? I want it to look at same direction the bone is looking (HeadBone)
In my python script for mouselook i got atm that when i rotate. my parrent to the camera will rotate.
How can i make so when i rotate the camera i rotate a mesh instead of the cameras parrent. (Bound Box)
If you dont understand plz tell so i can go into more details xD