How would I make a GTA style car using only logic bricks? I’m kind of a noob.
How would I make a GTA style car using only logic bricks? I’m kind of a noob
You first have to model your car properly. Give it suitable collision bounds for your game in order to ensure that it does not take up much performance in your Game !!! Then secondly you can use Logic Bricks but its very very high maintenance meaning that you will not have the realistic physics that a GTA type of car would have instead you’ll have a basic Car that can go forward and backwards particularly a car that slips on a surface ,given the fact that you have not added any properties to the respective wheels of the car.
So you’ll have very very basic physics but not realistic. And as good as you can become with blender’s logic bricks you will need at some point to code for the physics of the Car , infact u need a car SETUP script for realistic physics now if your going to have AI i’d suggest using just the rigid body type physics for the Game with collision bounds set to Box it that will say to blender to cut on high performance demands and instead it will make your game run properly. Or if u have a super Gaming PC go ahead and apply the same physics you designed for your player’s Car !!!
Fred/K.S