I know that with Python you can go crazy with the Blender, customize it into your unique personal 3D paint-gun, But unfortunately I am really bad at python right now.
So my problem is stated at the title: Making Random Terrain
What I want:
Simple way to create a terrain which gets randomly generated on game load.(Would prefer without Phyton, but if there are no other options, then I’ll dig into Python.)
What I tried:
Noise mesh tool on a 20x20 Grid mesh. It looked well to me, after smoothing out the faces and applying subsurf modifier. But I could not get it to deform the mesh after the game is loaded.
I love Logic Bricks, they really suit me as I’m just trying to make a simple game.
So, again, as the title says, can I make random terrain with Logic Bricks(of course with other tools, but not Python)?