I am running a “always” sensor with pulse mode “on”. When I detect a certain conditional, I tell the game engine to stop by issuing bge.logic.endGame()
BGE stops, but 3-5 extra logic ticks still get executed before the actual close. What’s going on?
I am running a “always” sensor with pulse mode “on”. When I detect a certain conditional, I tell the game engine to stop by issuing bge.logic.endGame()
BGE stops, but 3-5 extra logic ticks still get executed before the actual close. What’s going on?