Hi there - i hope anyone can point me in the right direction…
I’am creating a Logo Animation on a pure white/transparent background and a light moving behind it casting “godrays”…
I’ve been playing around with the volume shaders in the world and on materials and lights but nothing seams to work…
If I apply the Shaders to the World the white background gets darker and objects/materials pass trough the Logo…
Can anyone point me in the right direction please ?
thx