Well I had a lot of fun doing this animation until it came to rendering trying to get the beer glass, particle or liquid system to work in linked assets without taking ungodly amounts of render time. Upwards of 3 hours per image on my machine (I7 4890K). So I finally just put material on the glass and bit the bullet. It didn’t work well as you can see. However, I did get render times down to a couple of minutes by rendering 50% of a 1280x720 image. Other than that, I’m so hoping EVEEE will help in this type of material.