Loki wip [Nudity]

Here is loki a character I’m going to texture dress and animate. I’m almost done with the modelling.
http://img13.imageshack.us/img13/2748/71290735qq2.png
My goal is to make him look like this guy, the red head one.
http://www.wilsonsalmanac.com/images1/loki2.jpg
But I’m gettng nowhere, I’m trying to model the hair, but as I’m going to use this in the BGE I can’t use particles. And I can’t get it right for some reason, so that is my problem right now. Any good tips on how to model hair lowpoly?

Also how do you bake the shadows from a lamp and put it on a uv texture? Any links or something? Thanks alot, and sorry if I’m being a pain in the ass by posting so many questions:spin:

I wish there would be some documentation on this program that would be great…:stuck_out_tongue:

Thanks again

This is looking very good so far, i would block out his hands a little though, atleast give him an independent thumb, a texture can add the finger details in.

For the hair your best of modeling a plane that fits around the head and flows down his back, like hair would, then map a texture to this with alpha enable, this is the way game devs do hair, you can also layer a few planes to give it depth :slight_smile:

To create the hair texture you could make hair in blender and render it out as an alpha and then photoshop the texture until it’s right for your UV map/ plane

Looks great. Proportionally, the forehead seems very high (for a character without hair yet) and the torso seems very long but then that may be what you’re going for. Whats the vertex-count, out of interest?

I’m not sure whether you were joking, but there’s rather a lot of blender documentation around if you look.

Ok here is a small update of the hair. I got two versions, one without texture and one with texture. The reason I got two versions is because my unwrapping and texture skills suck. The reason I didn’t do the plane thing is because yeah well I don’t know…:stuck_out_tongue: easier this way.
http://img504.imageshack.us/img504/6707/haireq7.png
http://img13.imageshack.us/img13/6554/nybitmappsbild3nr8.png
Now just ignore the second one, now…how do I create skin textures and textures for the hair eyes etc. I’m new to texturing so give me some tips pls. Should I bake the shadows to create the skin texture or get the texture from somewhere else?

I really suck at texturing, if there is someone who wants to help me with it I would appreciate it…:slight_smile:

EDIT: the vertex count for the whole model is 654 and 1254 tris.