do you think this is a good idea to explore further to recreate the wood material, if so what do you recommend I should do with the color, roughness and reflection texture (should i just use the noise texture in all of them and tweak them until I’m happy with the result). If you think this technique is blasphemy to recreate the material from the reference, what do you think would be the best way to do it?
Also the concept is to showcase the mask on some sort of holder or container with a plain dark colored background and some dramatic lighting on the mask, particles flying around. Like an exposed item in a museum.
why don’t you sculpt all? if you are just doing the mask, you can spend some time doing the sculpt, blender can handle it very well, just use the multi-resolution modifier. and some alphas. I do the skin like that, wood my be easier in my opinion.
I think that they did the sculpt of the mask by hand.
Okay, I didn’t forget about this project, I will finish it
Hey, please see some updated renders on the wood material below. Let me know what you think of it. As for the composition I want to put this mask on display, like in a museum, on a stand behind glasses. That’s the main idea, but I’m not sure how can I ad some story element to it. Any ideas?
Also, I’m not trying to replicate the mask from the movie 100%, I want to have something more realistic.