this quick 10 minute project was inspired by a render i saw a year ago. i cant remember where i saw it or even if it was made with blender so i cannot give credit to the creator of the idea of partially illuminated balls. but i’m sure it’s fine because IIRC the only thing they have in common are the illumination on spheres…so otherwise completely different scenes.
oh yea and this is my first time using the defocus node on an actual project
I like the concept of lighted balls. The top image looks best to me lightness-wise. The bottom one looks a tad washed out. However, I think the composition would look more dramatic if the yellow ball was in the foreground and the green ones where in the background. Since its the focus point, it ought to occupy more space in the picture.
-just my 2 cents
looks much better! I might put a few green balls closer to the yellow, but it depends how isolated you want the yellow ball to be. BTW, what renderer are you using?
Since you don’t have much to work with in terms of objects in the picture… I’d say your choice of composition will defiine the success of this image. So make sure you put thought into that.
I totally agree Although I would make this more of a wide-screen size image (or ratio thingy 1280x720 or wtv you want) so that you can align more of the “crowd balls” in the image making the center one seem even more left out. Just a thought.
yafray with GI quality low or medium…depending on my mood:) when i feel it’s finished, i will render a final pic with all settings as high as possible.
Awesome but the jpg compression kills it. I can see where the compression did the dmg very clearly. the only way out is a tiff or bmp image, or png whichever, an uncompressed format. Still its a nice image in full size.
i did a 100 quality render but it pretty much looks the same. i’ve learned my lesson about making all original images the highest quality possible:rolleyes:
the yafray took 25 mins so i’ll have to do another render tomorrow
my friend said he’d want one as a background so i’ll just post it here too. my next render will be a full 1920x1200. for all 16:10 monitors i’ll just scale it down. for all 16:9 monitors will basically be a better quality version of the above render. and it will work for 1600x1200, 1280x1024, etc.
for those of you with 1080i/p, you’re in luck. it only wont work for those of you with 2048x1536 or 2560x1440. sorry:)
and yes, i will remember to make it a 100% quality image
here’s the image i let render during school http://www.freewebs.com/pwnage303/blender_renders/render_8.png
i thought it would take about 30 minutes but it took a whopping…18 minutes. and that’s not even on four cores-it was set to three cores because i like to play counter strike during my renders:)