I am making a short science-fiction movie, and am using Blender 2.55 to bluescreen. I have a very simple question. Whenever I try to render an animation more than 250 frames long, Blender doesn’t save it anywhere. By default, the file is exported to .tmp. I am exporting it as an AVI raw.
Is there something special I need to do when my animation exceeds the usual 250 frames?
Just a quick question, have you changed the ending frame of the animation to something other than the default 250 in either the timeline or the render panel?
500 frames is nothing more than 20 seconds, give or take. It’s better to plan out how long is the animation. Creating a storyboard is useful in this part of development.
I don’t know what limit are you talking about, I never felt this problem. I have created animations more then 2000 frames without any problem ( i am using 249b)
FWIW you may want to consider rendering to an image sequence when doing a longer render; that way if you do have any problems (like the ones you’re describing) you don’t have to rerender the entire thing, just the stuff that didn’t finish rendering…
Actually I dont need to storyboard because the only thing I’m using Blender for is to chroma-key existing footage I have filmed. I use blended to key out the blue from behind the actor, and then put in an image of a model that has been made in blender.
Benu, how do you render as an image sequence? That may be the answer.
In your output settings tell Blender to save an image (PNG or TGA are good options if you’re using alpha channels); when you give your file a name use “#” signs to denote the numbering: myRender_####.png will render myRender_0000.png, myRender_0001.png, etc. It begins to write the images when you press the Animation button (as you would for a video file). Be sure to enable RGBA and not just RGB, and to use an image codec that can encode alpha information.
I’ve tried rendering my animation as a series of pictures, and it works perfectly! However, my video editor wont allow each frame to be 1/24 of a second, thus causing my sound to be out of sync with the actors’ lips. So I guess we’re back to rendering it as a movie.
It’s highly possible I’m making some very basic mistake, so what would be really nice is if one of you guys would describe to me all the settings that have to be changed in order for a render to be exported as a .AVI.
:eek: Really? I didn’t know Blender could work with sound! Do you mean that its possible to preserve the original sound from the movie? Or do I have to re-record the sound and add it as a soundtrack? Either way, could you tell me how to do this?
honestly, using blender to chromakey wouldn’t be my first choice. That said, if you want to compile images to a video file and you can’t do it with blender use Gimp and the “GAP” package. It does the trick nicely.
Just in general Blender isn’t a great video editor. You’re better off using one that has Chromakey built in. Especially since with blender you’re splitting off the Audio which is never something you want to do.
I so agree! But I can’t find another free program that can chromakey. And since my brother is pretty proficient at Blender (well, at least more so than me), we decided to use Blender. But the audio is still a big sticking point.
Well, actually I have a PC. My first choice would be Sony Vegas, but its not free and I don’t know if it can handle M2TS files–the wierd file type my camera exports.