As practice with the rigid body system I’m using it to make realistic shapes of chains in piles, draped over things, wrapped around cylinders. I realize this is the hard way to do this but as I pointed out this is more practice getting to know the intricacies how all of the details work together, especially the cache, etc.
It’s taken a lot of experiments to get it right and I’ve been doing fairly well, but I’ve hit a headache I can’t trace down. Although there have been many instances where the simulation immediately starts, right now I have a problem where the ‘anim player’ is active and Blender is inaccessible for a long time before the timeline even starts moving, at which point it moves along at the same acceptable simulation rate as before. I’m not baking anything and my workflow has been working fine.
Being that physics simulations are so complicated I think it would be easier for somebody to just run my blend file attached. Should be able to just hit Play and watch it think for a long time…the only way I’ve been able to bail out is closing the blender window and bringing up the autosave.
ChainMakerIssue.blend (903.7 KB)