Here’s a quick video of some long exposure tests I’ve done using Cycles and Eevee.
Hmm, fascinating. Makes a lot of sense to work this way.
Im almost wondering if this could be used to generate really rich HDRI’s to light scenes with.
I mean, those streaks and blurs create a fantastically rich and unique landscape.
Thank you for the inspiration
Nice results. I’ve been faking streaks in Eevee using curves and emission planes (stacked arrays) they render in realtime so you can easily edit paths and shapes. But the lighting isn’t interactive as much as your technique. Very nice, especially the particle one
That’s gorgeous. How did you do this?