I was working on my first real attempt at modeling a game character when I ran into a little problem. First some back story.
I’ve been working with blender for a little over a month now. On and off of a few projects. Among them were an ant, and really weird looking human head, a grass blade, and a tribesman. I have very little experience doing this kind of thing with blender so my modeling won’t be great, but I think it’s OK.
I started polishing the tribesman this morning when I looked up an noticed the vert and face count of my model. The verts were above 88k, and the faces were around 87k. I started to get worried about it the farther along I got. I finally looked around a bit and saw that a game character usually doesn’t push 9k in verts. I thought “O ****”:eek:.
I know why it is like that. All my peices have a subdivision level of two. Normally I would know how to fix this (simply remove the modifier or turn it down) but during my polishing I started applying modifiers to things I though I wouldn’t be messing with. I read something about retop, but I’m not sure how just yet (I’m looking it up right now). Does anyone know if I can adjust the subdivisions after applying modifiers or can I only retop the whole thing? Here’s some pics of my rendered model (no textures or anything, just model).