looked through walls

How can you make it were you can see your character behind building?:spin:

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As far as I can tell, the house is alpha-enabled, and it disappears when the Player goes behind it. This should be done with Python - you would use a rayCast function from the camera to the Player (or the other way, if you want to get the ‘furthest’ building), looking for a building. If it finds one, then it tones down the alpha, either with the obj.color variable, or with an F-Curve.