Hi,
Im hoping that this would qualify as the best forum to post this in, and my apologies if it isnt. I looked but did not really see any forum being better or more on-topic.
A company has been formed to create a new commercial game. Blender has been chosen as the modeller to use with the project, but we have had a hard time finding blender artists.
The company is looking for people to work with a team of developers to create artwork for, what we feel, has potential to be a pretty excellent game. The game has a publisher lined up for the Linux market and that publisher will excercise their contacts in the Windows market to provide worldwide publishing of the game for the Windows platform.
As a startup self-funded company, there is no cash to pay full time artists. We are offering a profit share of 100% of the game profits to be split between the artists and the developers and the musicians. Also a stock share of 90% of the company split between those people.
If the game does well, well an average commercial game can easilly sell 2 million copies, which will be a LOT of money in the end. If it does badly, it will yeild less money. I wont try and tell anyone it is a guarenteed success, nothing is, but the game concept is sound and the development team is good. The end goal is that after this first project is complete, the company will be self-sustaining and jobs will be able to be offered for people who participated in this project. We look on this as a way into the gaming industry for those that are interested, or a possibility to do some fun stuff for a medium duration project and walk away with some cash in pocket at the end (hopefully a lot of cash) for those that do not wish to work in the gaming industry beyond this one project.
We would like people to be able to commit 10 hours a week to the project, as there is a fair amount of work to be done. Obviously some weeks people will not be able to contribute as much, other weeks people can contribute more. That is fine.
An overview of the requirements:
We cannot give away the idea of the game, it IS that good, and we need to keep it under wraps. However I can overview the projects requirements.
Humans: Humans to walk, run, swim, crawl, sit, and also move in zero gravity. Animated humans with good skeletal structures. Perfroming various tasks will be needed.
Animals: 4 legged such as dogs and cats, aquatic such as fish and squids, all need to be animated realistically. No solid plans for flying animals but that may change.
Vehicles: Cars, helicopters, rockets, planes, boats, with appropriate moving parts
Environment: Outdoor, such as trees, plants and sky, indoor corridors, rooms, furnishings. Swinging doors inside, trees blow in wind outside.
Equipment: Modern day equipment items from various places. Equipment will need to have moving parts for larger items.
Theme: Realistic modelling. High quality texturing. High polygon count.
Please note: I am NOT an artist (as probably comes clear in this posting). I may have used some incorrect terms, my apologies.
If you are interested, please email [email protected] or [email protected] and we can discuss this further. Please include some link to an example of your 3D work either as blender files or as a snapshot on a webpage. Please include a quick rundown of how comfortable you would feel on each of the categories I listed above, so we can ensure we get people that are happy working with each of the sections, instead of everyone keen to work on 4 legged animals but nobody wants to work on vehicles {
I appreciate the time people have taken if they have gotten this far. Please do email that address if you have any thoughts or questions.