Looking for 3D Artist for a 2D Game

Hi, I am an experienced programmer looking for an artist for a project that I am about to work on. I’ve worked on a few games in the past, a recent one I’ve worked on is: http://kingdomisland.com
It is an MMO type of game for the iOS. I also worked on a mini game for it: http://kingdomisland.com/obstacledash It is going to also be released for iOS and Android.

Another project I’ve worked on: http://sparkartlabs.com/games/missilemahem (which we are finishing up). We worked on that game for less than a day.

I’ve worked on a few other things in the past, like contributing a patch to the open-source map editor “Tiled” http://mapeditor.org

You can check out most of what I’ve done through my Linkedin Profile: http://www.linkedin.com/pub/emmanuel-barroga/18/ab2/b1

Now that you know a little bit about me, I would like to tell you a little bit about the game that I will be working on.
It is a casual, survival-like arcade game (similar to Call of Duty Zombies) where you must survive waves of zombies. The game is a 2D platformer game. The more you play, the more money you earn, allowing you to purchase better weapons.

I’m looking to spend as little money as possible for this game, so I would prefer a collaboration with an artist where we can split any profit. Once the game is finished I will try to look for sponsorship for HTML5 desktop version. The game will be released for HTML5 desktop, iOS, Android, Windows 8, and Windows Phone 8.

My long-term goal is to use the revenue for future projects, so if you are not interested in a profit-share I am willing to talk to you about some other sort of arrangement. I am estimating the project to be two weeks long.

If you are interested please contact me through Skype: e_barroga
Be sure to let me know who you are and why you’re contacting me so that I may add you.

You can also contact me through my personal email at: emmanuelbarroga [at] gmail [dot] com

You are in luck i am a 3D artist and a web dev so i can help greatly also in testing as you will need to test that on all the systems as apple and windows usually do not play nice together without some middleware like java can make that happen but java adds on KB size to it so do be careful about that as the attention span of a person who wants to do some casual gaming will not like a big load time on a browser game.