I am looking for amateur/hobby 3d artists to create together enemies and player weapons for my game. Rough outline of design can be seen in the docs (however, I do not possess concept arts for now, but I’ll draw them in near future).
About enemies:
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Lowpoly and kind-of PSX
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Rigid animations (i.e. no skinning, bodies are composed from parts)
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They will be humans / demons / machines
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Aggressive and raw, harsh tone (Quake comes to mind when I envision enemy roster)
About player weapons:
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Every weapon will have a list of 4-6 attacks (which can be combined into sequences to form a combo)
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Those attacks will be ranged and melee (those are inspired by DMC to juggle enemies around)
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Weapons are big, heavy and brutalistic (i.e. one of the weapons is literally a cannon from a tank)
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A deep system of interaction between different attacks and weapons are planned
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Note - the ones in the videos are created by me and they do not fit into new mindset
And one cool note: player character is based on a tentacles-possessed (for splashy glorykills) 8-armed God-beast. So It’ll be quite a fun wiring it all together. I especially have in mind an idea where the you juggle those weapons in hands, like, have you ever seen something where a player smashes enemy holding an Ultra Greatsword with 8 hands? That’d be nuts. (but thats a plan maximum, like a dream, I dont know if this could be reasonably done, although the lowpoly nature could help a lot in this department)
About game: its a movement shooter with focus on gore and combos, lots of technical progress been made, but its lacking proper models (my skills are not enough there to do what I want to express). Probably will go to a publisher after two-three months to test the waters.
https://www.youtube.com/@byheavensgrace/videos - video archive with gameplay
https://docs.google.com/document/d/1UVWUEAiN9zEHu9kTd_EQkoZgq3IYbt09 - public gamedoc Vsehsojgu - discord