Looking for a experienced hardsurface/character rigger, for a mech in blender!

Hi everyone!
My name is Sebastian, and I’m a second-year Game Artist student at The Game Assembly in Sweden.

In April, we’ll be launching our portfolios, and for mine, I’m working on a large military mech with lots of moving mechanical parts, including hydraulics, weaponsystems, and attachments.

Due to the size and time constraints of this project, I’m looking for someone to help me create a rig. I have some experience with Blender rigging, so I can set up a basic export skeleton, rotation limits, and similarstuff. What I need is help with creating a control rig with for the model. It does not have to be superfancy, mostly for easy poseing. Since I want to stay flexible and keep updating parts, uvs, etc, the rig needs to be made in Blender.

As a student, I can’t offer payment, but you’re welcome to showcase the rig using my model in your portfolio or showreel, but only after I’ve officially launched my own portfolio. Of course you’ll also receive full credit for your work. If you’re an animator and want to create animations for the mech, that’s also welcome!

If this sounds interesting, feel free to send me a DM, and we can chat further. :slight_smile:

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