Looking for a "Free Movement" type of camera control inside Blender

Hello everyone, I’ve been trying to get a specific type of “free” movement inside of Bender, but I just haven’t seen or found any way to pull it off. I’m looking for some sort of “player movement” behavior (in essence, the ability to move around at will, and look around to check the geometry of the scenes from a player’s perspective.

I’ve tried the fly cam, and its better than nothing, but I just find it clunky and at times hard to control. Its a pain to export the geometry out into an engine, test it, make notes, then go back to Blender, so anything I could do while still inside blender would be great. Maybe there is something I could do inside of the Blender game engine?

Any ideas are appreciated

Download a recent build and try the Walk Mode http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View/Navigation_Modes#Walk_mode

Download recent builds from http://builder.blender.org/download/

Exactly what I was looking for, thank you. On a side note, is there a way to get rid of that “mini panel” on the left hand side?

On the other hand, you may like to check “lock camera to view” on N panel.
Just select an object (it will work as a pivot point then), zoom the camera as your 3d view window and then check the lock camera to view.