Hey you guys, a’ve been working on a project, well, long story short I’m afraid I’m gonna have to build my own physics engine. That is - unless you guys could point me to a reasonable and already existing solution.
- Open source. No way around this.
- C++ interface. Python bindings would be nice but it’s not that big 'a deal to make my own.
- The physics stuff - Newton dynamics. No fun ‘reduced-subset’ physics. Realism is what I’m going for.
- Collision detection - preferably supporting non-convex arbitrary meshes, kinda like ODE’s TriMesh, only working outside of the land of fairies.
Thanks in advance